Part 2 of a tutorial on hacking firebase support into Unity (for desktop builds)
Part 1 of a tutorial on hacking firebase support into Unity (for desktop builds)
Using a surprising tool to build game assets, based on some work I did building samples for experiments at the Australian Synchrotron
A deep and confusing dive into Unity's execution order
Part 3 of a look into a custom ECS for Unity
Part 2 of a look into a custom ECS for Unity
Part 1 of a look into a custom ECS for Unity
A quick look back at my coding efforts for 2016
A look at my Ludum Dare 34 entry, a game to scratch that switch switching itch.
A post mortem of the game I build for Ludum Dare 32 - Colour Rocket