All posts

Making game assets using OpenSCAD

Using a surprising tool to build game assets, based on some work I did building samples for experiments at the Australian Synchrotron

The Perils of Unity's execution order

A deep and confusing dive into Unity's execution order

Zenobit's Unity ECS (part 3)

Part 3 of a look into a custom ECS for Unity

Zenobit's Unity ECS (part 2)

Part 2 of a look into a custom ECS for Unity

Zenobit's Unity ECS (part 1)

Part 1 of a look into a custom ECS for Unity

A year in review (2016 game dev edition)

A quick look back at my coding efforts for 2016

A very switchy button, LD34 Post-Mortem

A look at my Ludum Dare 34 entry, a game to scratch that switch switching itch.

Coal powered cars?

A back of the envelope investigation into the emissions savings from converting to electric cars in the UK

Ludum Dare 32 Postmortem - Colour Rocket

A post mortem of the game I build for Ludum Dare 32 - Colour Rocket

Switched to Ghost

A quick note about switching this blog to Ghost