As an exercise I recently wrote an HTML5 game using Easel.js, which is a relatively cool javascript library that helps when working with canvas objects. Although I did find the easel documents a little confusing to begin with, it only took a handful of hours before I had a working Connect Four game!
For those with a short attention span, you can find out what Connect Four
is, view the source
code, or play the game.
The easel.js
code is actually a lot simpler than it looks. Basically a
spritesheet is used for the graphics and BitmapAnimation objects are used to
show the particular image on screen. The animations are set to single frames
without repeating.
A Timer is used to call stage.update()
at about 60 frames per second, and then
some mouse event handlers are added for:
- Hovering over the top of a row
- Clicking on the top of a row to place a disc
Finally a function had to be written to determine if there was a winner when a
disc was placed. This was done with some basic recursion - have a look at the
checkForWinner()
function in the source
code.