Zenobit's Unity ECS [Part 3]
This is the third and final part of my three part series on the Entity Component System we are using at @ZenobitStudios. In the first part, »
This is the third and final part of my three part series on the Entity Component System we are using at @ZenobitStudios. In the first part, »
In the first part, we introduced the ECS architecture and explained a bit about why we chose to avoid Unity's standard architectural approach. We also set »
I've recently started a collaboration with Zentropy under the name Zenobit Studios - for now you can find us at @ZenobitStudios on Twitter if you want »